![]() ![]() Army Armor Center and School and the Army’s Mounted Maneuver Battle Lab. A year later, the Army signed a contract with MAK to develop a sequel to its commercial tank simulation game “Spearhead” for use by the U.S. That was the year the Marine Corps signed a deal with MAK Technologies to create the first combat-simulation video game “to be co-funded and co-developed” by the Department of Defense and the entertainment industry. ![]() In the late 1980s, the creators of the combat-simulator video game M1 Tank Platoon weren’t allowed by the Army to even set foot inside an actual tank. Such cooperation wasn’t always the order of the day. ![]() Through video games, the military and its partners in academia and the entertainment industry are creating an arm of media culture geared toward preparing young Americans for armed conflict. In a new twist on President Eisenhower’s concept of a “military-industrial complex,” a “military-entertainment complex” has sprung up to feed both the military’s desire for high-tech training techniques and the entertainment industry’s desire to bring out ever-more-realistic computer and video combat games. In 1998, the band Rage Against the Machine decried “the thin line between entertainment and war.” Today, even that thin line is in danger of vanishing. ![]()
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